Games: Purpose and Potential in Education Christopher Thomas Miller

ISBN: 9781281853530

Published: January 28th 2009

ebook

259 pages


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Games: Purpose and Potential in Education  by  Christopher Thomas Miller

Games: Purpose and Potential in Education by Christopher Thomas Miller
January 28th 2009 | ebook | PDF, EPUB, FB2, DjVu, AUDIO, mp3, RTF | 259 pages | ISBN: 9781281853530 | 3.34 Mb

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technologyMoreThe field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.



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